Half-Life game
The computer game Half-Life is a first person shooter developed by Valve Company and 31 was published in October 1998 from Sierra sales. According to the juwentfuk manufacturer have been sold in retail to 9.3 million copies of Half-Life, which are on the distribution platform developed by Valve Steam sales were made known. [1] The sequel to Half-Life 2 was released on 16 November 2004.
The title of the game is an allusion to the half-term from nuclear physics. Icon for the game, a Lambda (λ) is the sign for the decay in physics.
In Half-Life, players take on the role of the MIT physicist Gordon Freeman, who in Black Mesa, a fictitious, for the research complex-developed missile test base in the secluded wilderness of the State of New Mexico, top-secret research has (a reference to Area 51 ). As an experiment to develop a new energy source with crystals of extraterrestrial origin goes wrong, the research organization is flooded with the dimension gates in a parallel world. Freeman is confronted not only with hordes of yahsiutuz creatures from another dimension, but also with U.S. Marines who have the mandate to eliminate anyone who wants to leave the premises. Since the Marines are not able to cope with this situation, the Black-Ops-Special command is forwarded. Whose orders are to extinguish all life in Black Mesa. The game will be solved mainly with the help of real, but fictitious weapons (such as the gauss rifle). Time and again, Freeman meets on his way out of Black Mesa, the mysterious G-man, a stranger who wants to examine the Freeman and apparently it at the end of the game offered a job.
For the preparation of the story of the game, Valve hired the horror author Marc Laidlaw. Leading the way was that the development of the action was seen entirely from the perspective of the player, so no cutscenes interrupt the game flow. To this end, many events have been scripted in the game world and triggered on arrival of the player in a particular place.
Although Half-Life technically built on a typical first-person shooter engine, the game set by the inclusion of elements from the genres of adventure and Jump 'n' Run standards. For example, the player must overcome in many cokfazla situations with skill obstacles such as power cords, fans, deep chasms and toxic effluents. In other scenes, for example, have sliding boxes are positioned correctly in order to reach higher situated positions or to avoid the release of prison mines. Furthermore, the game shall consist of security guards and scientists, computer-controlled characters that help the players.
In relation to the typical first-person shooter elements was one of the first Half-Life games, which included a secondary firing modes with weapons. For variety, also provide game sections in which the player controls a car traveling on rails or permanently installed served weapons such as machine guns and heavy artillery.
The original English version was shortly after the launch in Germany, indicated by the then Federal Department for youth-writings. There exists a German Almanca version that is released from 16 years in which the player shoots enemy soldiers rather than robots that bleed, as the aliens, not more. Also set in this version, for example, researchers who died on the floor, shaking his head. This changes some of the gameplay and the difficulty of shaking their heads because the researchers draw the fire of automatic weapons firing up, and they no longer target the player. Killed enemies will slowly bleed invisible and no more. Even wounds are not visible. Only bleed already dead people or aliens. Also visible in some sections of Level traces of blood.
Half-Life was named by the German computer magazine PC Games 1998 Game of the Year. The computer games magazine GameStar gave the game a fun rating of 92% .
Also from other magazines butun dunyada around the world was Half-Life high ratings. So it was about 50 times the game of the Year and made the genre so Unreal competitors from the same year (that was also Game-of-the-Year Awards) behind. The game received a Metacritic of 96 points.


